Steve Winter height - How tall is Steve Winter?

Steve Winter was born on 8 December, 1957 in American, is a Game designer, editor. At 63 years old, Steve Winter height not available right now. We will update Steve Winter's height soon as possible.

Now We discover Steve Winter's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of net worth at the age of 65 years old?

Popular As N/A
Occupation Game designer, editor
Steve Winter Age 65 years old
Zodiac Sign Sagittarius
Born 8 December 1957
Birthday 8 December
Birthplace N/A
Nationality American

We recommend you to check the complete list of Famous People born on 8 December. He is a member of famous Game designer with the age 65 years old group.

Steve Winter Weight & Measurements

Physical Status
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
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Children Not Available

Steve Winter Net Worth

He net worth has been growing significantly in 2021-22. So, how much is Steve Winter worth at the age of 65 years old? Steve Winter’s income source is mostly from being a successful Game designer. He is from American. We have estimated Steve Winter's net worth , money, salary, income, and assets.

Net Worth in 2022 $1 Million - $5 Million
Salary in 2022 Under Review
Net Worth in 2021 Pending
Salary in 2021 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

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Timeline

2019

After graduating, Winter got a job on the Peoria (Ill.) Journal-Star as a city desk reporter. “The first night I was there I covered the first murder in Peoria for over a year. I also covered Reagan’s last campaign appearance in 1980. Then there were less exciting jobs, like covering the Mass Transit Board.” His position with the Peoria Journal Star was a temporary position, and he was laid off after the woman he was substituting for came back from maternity leave. “One day I was in a hobby shop in Peoria, and saw an issue of DRAGON Magazine that mentioned that TSR was looking for editors. I sent my resume, and got an interview. I ended up coming to Lake Geneva three times. The first time, my car broke down, and I had to call and postpone the interview. The second time, everything worked out. But on the third trip, my car broke down again, but I was within five miles of Lake Geneva, so I was able to get it towed in.”

2011

Winter ran annual miniatures events at the Gen Con game convention, including the Car Wars “Lake Geneva Death Rally” series. Winter wrote "The Art of Three-Dimensional Gaming" booklet for the Battlesystem Fantasy Combat Supplement. Winter designed and developed an SPI game, Sniper Patrol, combining and expanding the older Sniper and Patrol games. Winter, with Jim Ward, David Cook, and Mike Breault, also co-wrote the adventure scenario that was adapted into the game Pool of Radiance. Winter later worked as a producer for Wizards of the Coast's D&D and D&D Miniatures websites. He left Wizards of the Coast on December 14, 2011.

1985

In September 1985, Winter married Mary Kirchoff, who had been a member of Dragon magazine's editorial staff and editor of the Polyhedron Newszine. The couple had an Irish setter named Hannibal.

1981

Winter began with TSR in May 1981 as a Games Editor. In this position, he is credited as the editor of both Star Frontiers boxed games, the Gangbusters games, the 1983 World of Greyhawk revision, and the Top Secret Companion. Winter was promoted to Manager of Game Editors in 1984, and continued working on many different projects in addition to his management duties, including editing half of the book Oriental Adventures. Jeff Grubb and Winter designed the Marvel Super Heroes RPG. He has worked on many game products for the Dungeons & Dragons game since 1981, as a designer, editor, coordinator, and creative director. Some of his works as a game designer include Ruins of Adventure, The Complete Psionics Handbook, the 3rd edition version of Monster Manual II, and Lords of Madness. Winter co-wrote the Dragonlance novel Wanderlust with Mary Kirchoff.

1978

In 1978, while attending college, Winter worked part-time at a department store which carried a few wargames in its small games department. He began playing with the wargame The Russian Campaign by Avalon Hill; “The Russian Campaign intrigued me, so I bought Tobruk, which was the game that changed my life. I played it to death.” At Iowa State University, Winter was majoring in journalism. “I worked on the campus newsletter, which, incidentally, was the seventh largest daily newspaper in Iowa. One day, I was proofreading the classified ad column, and came across an ad for the Iowa State Gamers. I went to their next meeting, and was introduced to the D&D game ... From then on, I played all day every Saturday, but I never was one of those 5-hour-a-day,7-day-a-week gamers. The newspaper took up most of my time, and I had my heart set on becoming a journalist.”

1957

Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the Dungeons & Dragons fantasy role-playing game from TSR and later Wizards of the Coast.

Winter was born in Dubuque, Iowa on December 8, 1957. Winter attended Catholic school for grade school and high school, and had two years of Catholic college before he transferred to Iowa State University at Ames. “A nun introduced me to the works of J. R. R. Tolkien in high school ... Previously, I had been mostly into historical novels and military history. For the next several years, I read all the fantasy I could get my hands on — but I didn’t enjoy very much of it. I couldn’t find anything with the same sense of humor and style as Tolkien. I also read a lot of science fiction.”