Bob Bates height - How tall is Bob Bates?

Bob Bates was born on 11 December, 1953 in Washington, D.C., United States, is an American computer games designer. At 67 years old, Bob Bates height not available right now. We will update Bob Bates's height soon as possible.

Now We discover Bob Bates's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of net worth at the age of 69 years old?

Popular As N/A
Occupation Game designer
Bob Bates Age 69 years old
Zodiac Sign Sagittarius
Born 11 December 1953
Birthday 11 December
Birthplace Washington, D.C., United States
Nationality American

We recommend you to check the complete list of Famous People born on 11 December. He is a member of famous Game designer with the age 69 years old group.

Bob Bates Weight & Measurements

Physical Status
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Who Is Bob Bates's Wife?

His wife is Peggy Oriani Bates

Family
Parents Not Available
Wife Peggy Oriani Bates
Sibling Not Available
Children 2

Bob Bates Net Worth

He net worth has been growing significantly in 2021-22. So, how much is Bob Bates worth at the age of 69 years old? Bob Bates’s income source is mostly from being a successful Game designer. He is from American. We have estimated Bob Bates's net worth , money, salary, income, and assets.

Net Worth in 2022 $1 Million - $5 Million
Salary in 2022 Under Review
Net Worth in 2021 Pending
Salary in 2021 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

Bob Bates Social Network

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Wikipedia Bob Bates Wikipedia
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Timeline

2017

In 2017, Bates launched a Kickstarter for his game Thaumistry: In Charm’s Way, which was successfully funded having raised $35,238 from 1,053 backers.

2005

He has twice been Chairperson of the International Game Developers Association in 2005 and 2009, and has served on the advisory board of GDC Europe.

1998

A few months after the end of Infocom, Bates and Mike Verdu (the head of Paragon Systems, which had since been acquired by American Systems Corp) founded Legend Entertainment to produce games in the Infocom tradition. The company was backed by ASC, and located in their facility in Chantilly, Virginia. Games designed by Bates for Legend included Timequest, Eric the Unready, and John Saul's Blackstone Chronicles. He also contributed design and writing to other company games, including the Gateway series and the company's final game Unreal II: The Awakening. In 1998 Legend was acquired by GT Interactive Software, which itself was acquired by Infogrames, later renamed as Atari. In 2004, Legend was closed. Bates then went on to do independent consulting until 2011 when he was hired by Mike Verdu, now at Zynga, to be Chief Creative Officer for External Developers, a job Bates held until early 2014, at which point he returned to independent consulting.

1986

In the course of his career since 1986, Bates has written, designed, produced, or overseen more than 45 games, with over six million units sold. According to Bates' website, the games have collectively won over 70 industry awards, including two Adventure Game of the Year awards.

1953

Robert "Bob" Bates (born December 11, 1953) is an American computer games designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, Inc., which created games in the 1980s for the pioneering company Infocom. After Infocom's dissolution in 1989, Bates co-founded Legend Entertainment to continue publishing games in the Infocom tradition, but with added graphics. He has designed, written, or produced scores of games, including Unreal II (2003), Spider-Man 3 (2007), and Eric the Unready (1993), listed as Adventure Game of the Year by Computer Gaming World magazine and also included on the 1996 list of "150 best games of all time". In 1998 he wrote the award-winning game Quandaries for the U.S. Department of Justice. He has twice been the chairperson of the International Game Developers Association, which honored him with a Lifetime Achievement Award in 2010. Bates has written extensively about game design and development in works such as the 2001 book Game Design: The Art and Business of Creating Games, which is commonly used as a game design textbook in college courses. From 2011–2014, Bates was Chief Creative Officer for External Studios at Zynga. He continues to work as an independent consultant with various publishers in the games industry.

Bates was born in 1953 in Greenbelt, Maryland, the fourth of eight children to Frances and James Bates. His father was a mathematician, who from 1963–1967 moved the family to Cheltenham, England. Upon returning to the United States, Bob attended DeMatha High School in Hyattsville, Maryland, graduating in 1971, and then went on to Georgetown University, where he pursued a double major in philosophy and psychology, receiving his A.B. in philosophy in 1975. His first job after college was as tourguide for Washington Group Tours, a job he took since it allowed him free time between tours to pursue his writing efforts. In 1977 he met his future wife, Peggy Oriani, whom he married in January 1978, and then founded his own tour company, Potomac Tours. In 1982, with the approach of his 30th birthday, he sold the company to spend two years writing a novel, though did not finish. It was around this time that Bates' father gave his old TRS-80 computer to his son, to help with the novel-writing. With the computer, Bates received a copy of the interactive fiction game Zork, and immediately fell in love with the genre, seeing it as a way that he could pursue a writing career, making games. In 1986, Bates and a friend, David Wilt, who he knew because they sang in the same choir, the Alexandria Harmonizers, started the company Challenge, Inc. to explore the possibilities of creating interactive fiction games. Needing an engine for these games, Bates reached out to the Zork publisher, Infocom, to see about licensing their fiction engine Z-machine. Several weeks later, Infocom and Challenge had worked out a development deal, with Bates doing the design/writing, the coding being done by two contract programmers from Paragon Systems, and the publishing/marketing being done under the Infocom name. Bates envisioned a game series entitled "Immortal Legends", with his first two published game designs being the interactive fiction titles Sherlock: The Riddle of the Crown Jewels (1988) and Arthur: The Quest for Excalibur (1989), on which he was both designer and writer. A third game about Robin Hood was never finished because Infocom was dissolved by its parent company Activision in 1989.