Geoffrey C. Grabowski height - How tall is Geoffrey C. Grabowski?

Geoffrey C. Grabowski was born on 1973 in American, is a Game designer. At 47 years old, Geoffrey C. Grabowski height not available right now. We will update Geoffrey C. Grabowski's height soon as possible.

Now We discover Geoffrey C. Grabowski's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of net worth at the age of 49 years old?

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Occupation Game designer
Geoffrey C. Grabowski Age 49 years old
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Nationality American

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Geoffrey C. Grabowski Weight & Measurements

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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

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Geoffrey C. Grabowski Net Worth

He net worth has been growing significantly in 2021-22. So, how much is Geoffrey C. Grabowski worth at the age of 49 years old? Geoffrey C. Grabowski’s income source is mostly from being a successful Game designer. He is from American. We have estimated Geoffrey C. Grabowski's net worth , money, salary, income, and assets.

Net Worth in 2022 $1 Million - $5 Million
Salary in 2022 Under Review
Net Worth in 2021 Pending
Salary in 2021 Under Review
House Not Available
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Source of Income Game designer

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Timeline

2019

"White Wolf’s Exalted is a major step forward in their game design, and the attention paid to the mechanics and playtesting shows. Exalted is a truly different setting, operating on different principles and a different power level than anything I’ve seen."

"At every turn, one can sense developer Geoff Grabowski tearing out fugitive Tolkienisms and un-Middling the Earth as best he could. The attempt is to create a wuxia (or anime) Xothique, and if you just went “Wha?” then Grabowski has you where he wants you, at the door to his world with a sense of curiosity, if not wonder. The world is ornate, almost Orientalist, with that quasi-decadent feeling that Clark Ashton Smith and Gene Wolfe do so well; mingled with computer-game kung fu mechanics to replicate figures out of heroic myth. It’s a tribute to Grabowski’s aesthetics that it mostly works."

2014

Following successful Kickstarter campaigns, Grabowski wrote and published The Dreams of Ruin, an "old school RPG sourcebook", and contributed to the third edition of Exalted, which raised over $600,000 in 2014, a record at the time.

2004

In 2004, two supplements were nominated for Ennie Awards: the Exalted Players Guide, and Exalted:Sidereals, although neither won.

2001

Geoffrey C. Grabowski is a role-playing game designer and writer, known primarily as line developer for the 1st edition of the Exalted RPG for White Wolf games from 2001 through 2006. He was described as the "guiding force" of the first edition.

1994

Geoffrey C. Grabowski was also the founder of "Project Redcap" in 1994, an early directory of Ars Magica resources on the www. Grabowski subsequently contributed to the Fourth Edition of Ars Magica published by Atlas Games, and published two co-authored books for Jonathan Tweet's Everway RPG with Nicole Lindroos and Greg Stolze, the Realms of the Sun. His scenario included in One Shots, published by Atlas for the Unknown Armies RPG featured fictionalized versions of RPG designers Richard Dansky and Jenna K. Moran; he also contributed fiction to John Tynes' Delta Green anthology, Alien Intelligence, for Pagan Publishing.

1990

In the late 1990s Grabowski became increasingly central to the game lines published by White Wolf, writing books for Hunter: The Reckoning, Kindred of the East, Vampire: The Masquerade, and Wraith: The Oblivion game lines. Subsequently, he moved from freelance author to line developer, working on the Exalted property. Alongside John Chambers, he developed the first edition of the Exalted RPG and became solo line developer for the remainder of its initial run, setting the direction and publishing schedule of the line. In this role Grabowski outlined, commissioned and developed about three dozen books published for the first edition of Exalted, from 2001 through 2006.