Hidetaka Suehiro height - How tall is Hidetaka Suehiro?

Hidetaka Suehiro was born on 14 April, 1973 in Osaka, Osaka, Japan, is a Japanese video game creator. At 47 years old, Hidetaka Suehiro height not available right now. We will update Hidetaka Suehiro's height soon as possible.

Now We discover Hidetaka Suehiro's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of net worth at the age of 49 years old?

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Occupation President and CEO of White Owls Inc.Video game producer, scenario writer, game designer
Hidetaka Suehiro Age 49 years old
Zodiac Sign Aries
Born 14 April 1973
Birthday 14 April
Birthplace Osaka, Osaka, Japan
Nationality Japanese

We recommend you to check the complete list of Famous People born on 14 April. He is a member of famous President with the age 49 years old group.

Hidetaka Suehiro Weight & Measurements

Physical Status
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Hidetaka Suehiro Net Worth

He net worth has been growing significantly in 2021-22. So, how much is Hidetaka Suehiro worth at the age of 49 years old? Hidetaka Suehiro’s income source is mostly from being a successful President. He is from Japanese. We have estimated Hidetaka Suehiro's net worth , money, salary, income, and assets.

Net Worth in 2022 $1 Million - $5 Million
Salary in 2022 Under Review
Net Worth in 2021 Pending
Salary in 2021 Under Review
House Not Available
Cars Not Available
Source of Income President

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Timeline

2016

Hidetaka Suehiro (末弘 秀孝 , Suehiro Hidetaka) , known as SWERY or Swery65, is a Japanese video game director and writer. He was one of the founding members of the game development studio Access Games which is based in Osaka. His roles in the company included director, designer, and writer. He is the director of the games Spy Fiction, Deadly Premonition and D4: Dark Dreams Don't Die. He then left the company in 2016, and he founded a new studio, named White Owls Inc.

On 31 October 2016, he announced his departure from Access Games. A new video game studio was later founded by Suehiro on 1 November 2016 as White Owls Inc. White Owls was formally revealed to the public on 15 January 2017.

2015

In 2015, he gave a lecture in Osaka and at GDC 2015 regarding physical input in video games and the Kinect device. He also opened a booth along with Access Games at Penny Arcade Expo East 2015.

In November 2015 he announced that he would be taking a health-related break from game development in order to focus on recovering from reactive hypoglycemia.

2014

In 2014 he partnered with Microsoft to develop an Xbox One game titled D4: Dark Dreams Don't Die, which utilizes the Kinect motion-sensing device. The game was highlighted at GDC Next 2013 as one of their "GDC Next 10", where chosen developers give talks on the inspiration behind their upcoming games.

2004

Production began in 2004 on a game titled Rainy Woods, which was then cancelled in 2007. Work was restarted under the new title Deadly Premonition and it was released in 2010. A survival horror game, it also placed emphasis on targeting Western gamers rather than Japanese players. That game made its way to the 2012 Guinness World Records Gamer's Edition with the title "Most Critically Polarizing Survival Horror Game" because reviews of the game ranged so heavily.

2003

The first game he directed was the PlayStation 2 game Spy Fiction released in 2003. The game is a third-person military themed stealth game and the target audience was Western players rather than Japanese players.

2002

Suehiro received a degree in film and video advertising at Osaka University of Arts. After graduation he decided to join the game industry and worked at various game companies. In January 2002 he was one of the founding members of Access Games.