Guido Henkel height - How tall is Guido Henkel?

Guido Henkel was born on 9 September, 1964 in Stuttgart, Germany, is a Video game designer, video game programmer, composer, writer. At 56 years old, Guido Henkel height not available right now. We will update Guido Henkel's height soon as possible.

Now We discover Guido Henkel's Biography, Age, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of net worth at the age of 56 years old?

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Occupation Video game designer, video game programmer, composer, writer
Age 56 years old
Zodiac Sign Virgo
Born 9 September 1964
Birthday 9 September
Birthplace Stuttgart, Germany
Nationality American

We recommend you to check the complete list of Famous People born on 9 September. He is a member of famous with the age 56 years old group.

Guido Henkel Weight & Measurements

Physical Status
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Guido Henkel Net Worth

He net worth has been growing significantly in 2018-19. So, how much is Guido Henkel worth at the age of 56 years old? Guido Henkel’s income source is mostly from being a successful . He is from American. We have estimated Guido Henkel's net worth, money, salary, income, and assets.

Net Worth in 2020 $1 Million - $5 Million
Salary in 2019 Under Review
Net Worth in 2019 Pending
Salary in 2019 Under Review
House Not Available
Cars Not Available
Source of Income

Guido Henkel Social Network

Twitter Guido Henkel Twitter
Wikipedia Guido Henkel Wikipedia



Since early 2019, he has been part of the development and design team of the Intellivision Amico at Intellivision

He joined Interplay Productions’ role-playing division Black Isle Studios, where he produced the universally acclaimed Planescape: Torment. In addition, he worked on Fallout during this period and he became the initial producer of Bioware’s Neverwinter Nights in the early design stages of the project.


Henkel became the first writer to ever have his fiction writing published in Fangoria Magazine, when editor Chris Alexander asked Henkel to write an exclusive five-part serialized story. The short story Food for the Dead appeared in the magazine from issue #302 to #306 in 2011.


2010 Henkel turned to writing and began publishing his Jason Dark: Ghost Hunter series of supernatural mysteries.


Henkel developed and published a series of mobile games in 2002 to 2011, working directly with carriers at the time, specializing on Qualcomm’s BREW platform. During this period Henkel also served on the Board of Advisors for the Game Developers Conference and acted as the chairman of the advisory board for the mobile summit of the conference in 2010.


In 2001 he briefly returned to the games industry by joining a start-up company called eMusement as vice president. The studio was signed by Japanese powerhouse Squaresoft, makers of the Final Fantasy games, to develop an original massively multiplayer online role-playing game. However, after six months and an internal restructuring of Square, the project was canceled and eMusement shut down operations.


Henkel left Interplay in late 1999. He started working on DVD Review, a movie-related online magazine, during the ascent of DVD as the emerging home video format. In his position as the co-owner and editor of the magazine, he reviewed hundreds of movies and covered the industry with editorial features and interviews. In this capacity, he also contributed numerous editorial articles and reviews to print magazines such as Medialine and Sound & Vision.


After a series of more games, including two additional games in the Das Schwarze Auge/Realms of Arkania series, Henkel left Attic in 1997 to move to the United States.


In 1990 Henkel formed Attic Entertainment Software with his high school friends Hans-Jürgen Brändle and Jochen Hamma. Attic developed and published a series of games for C-64, Amiga, Atari ST and the PC. In 1992 the company released Die Schicksalsklinge (aka Realms of Arkania: Blade of Destiny) the first computer game based on the acclaimed German role-playing franchise Das Schwarze Auge. The game received high review scores and was an instant hit with hard core role-playing fans around the world and was published in various languages around the world by companies such as U.S. Gold and Sir-Tech.


After modeling his first working microprocessor in high school in 1982, Henkel began focusing on programming and formed his first company, Dragonware Games, in 1983. After writing a series of games for the Apple II, Commodore VIC-20 and Commodore C-64, he landed a major publishing deal with ariolasoft, a division of the media giant Bertelsmann, in 1985.


Guido Henkel (born September 9, 1964 in Stuttgart, Germany) is a German-born, American designer, programmer, and developer in the video game industry, as well as a composer and novelist.